ActionScript for Flash MX: The Definitive Guide by Colin Moock

By Colin Moock

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant, moment variation is the only booklet no severe Flash developer might be with no. ActionScript is Macromedia's programming language for Flash MX, the preferred authoring device for growing wealthy web functions and animations for the internet. With Macromedia's new specialise in software improvement, ActionScript now contains a direct drawing API, loading of exterior MP3 and JPG records, more suitable sound keep an eye on, an intensive set of textual content formatting instruments, whole help for part improvement utilizing motion picture clip subclasses, neighborhood facts garage, accessibility gains, and lots more and plenty extra. And ActionScript for Flash MX: The Definitive advisor is the main whole, up to date reference to be had for the most recent model of this language. writer Colin Moock, the most universally revered builders within the Flash neighborhood, has additional enormous quantities of latest code examples to teach new Flash MX options within the actual global: the way to draw circles, retailer facts to disk, convert arrays to onscreen tables, create reusable parts, and preload variables, XML, and sounds. The book's language reference on my own has approximately doubled from the 1st variation, with greater than 250 new periods, items, tools, and houses. you can find exhaustive insurance of dozens of undocumented, under-documented, and mis-documented gains. in addition to the recent fabric, Colin Moock has meticulously revised the complete textual content to comply to Flash MX best-coding practices. specifically, objected-oriented programming and the hot occasion version get distinct realization in gentle of alterations to Flash MX ActionScript. From sending info among video clips to making getter/setter houses, the recent version of this publication demystifies the often-confusing new positive aspects of Flash MX, giving builders quick access to its strong new features. ActionScript for Flash MX: The Definitive consultant is based so non-programmers can methods to use ActionScript and programmers can take their talents to new heights. when you are out there to truly know about the hows and whys of ActionScript, then this can be the ebook for you.

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Once a variable is created, we can put new data into it as often as we want much like depositing money into an account. Or, we can find out what's in a variable by using the variable's name much like checking an account's balance. If we no longer need our variable, we can "close the account" by deleting the variable. The key feature to note is that variables let us refer to data that either changes or is calculated when a movie plays. Just as a bank account's number remains the same even though the account balance varies, a variable's name remains fixed even though the data it contains may change.

1 Built-in functions Notice that functions take arguments just as the trace( ) command does. Invoking the function area(4, 5); looks very much the same as issuing the trace( ) command such as trace (x); except that the area( ) function requires two arguments, which are separated by commas, whereas the trace( ) command requires a single argument. The similarity is not a coincidence. As we learned earlier, many Actions, including the trace( ) Action, are actually functions. But they are a special type of function that is built into ActionScript (as opposed to user-defined functions, like our area( ) function).

Don't use firstName for some 40 Part I: ActionScript Fundamentals Part I: ActionScript Fundamentals 41 variables and second_name for others. Use one of these styles so that other programmers will find your code understandable. In some languages, variable names are case-sensitive, meaning that firstName and firstname are considered two different variables. ActionScript, however, treats them as the same thing, though it's bad form to use two different cases to refer to the same variable. If you call a variable xPOS, don't refer to it elsewhere as xpos.

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