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Client communication is primarily the responsibility of the project manager. The project manager should be the main client contact to avoid overloading other team members with direct requests from the client that may not have been vetted by team leads or may cause scope creep or other project issues. When you organize how your team will work and collaborate, always remember that the client has a role within this process. Be sure to stay appropriately transparent about the project status, updates, and other information, while using correct communication channels when collaborating with your client.
The goal is to deconstruct the use cases and high-level vision into individual actionable items that together will achieve an end goal. By breaking down a larger problem into manageable pieces, the project team and client can gain a more detailed vision of the how, what, and when of the product. To achieve better transparency across the team, at least one representative from each role of the project 36 PART II ■ PLANNING should be involved in defining the product’s features. For example, even if the Quality Assurance person is not directly involved in the project until the QA/ build and release phase, his or her understanding and involvement during the features definition phase will allow QA to better understand what they are testing.
Quality assurance No one is perfect, but your client and users will expect your project to be. To help meet this high expectation, a quality assurance or quality engineering team will ensure that any issues or problems with your application are reported to the designers or developers to fix and resolve. Visual Design Software Architecture Layout Design Coding and Scripting Interaction Design Motion and Audio Design Figure 3-10 Sample combination of skills in a discipline map Data Operations Content and Structure CHAPTER 3 ■ UNDERSTANDING ROLES IN A PROJECT 19 Figure 3-11 Editing a discipline map in WorkflowLab Quality engineers build a series of steps—based on collaboration with your team members and client— that define how the application should behave.