Beginning Flash, Flex, and AIR development for mobile by Jermaine G. Anderson

By Jermaine G. Anderson

Easily create cross-platform, standalone local functions for cellular units utilizing AIR

AIR enables you to enhance the wealthy, artistic, interactive media studies for cellular purposes. This easy-to-follow advisor covers every little thing you must recognize to create wealthy cellular purposes utilizing Adobe Flash Builder. filled with examples, this e-book exhibits you ways to construct purposes for cellular units utilizing a mixture of ActionScript, the Flex framework and AIR. you will find how those purposes may be able to run throughout a number of cellular and capsule units, concentrating on Google Android, Apple iOS, and BlackBerry systems. Plus, hands-on directions aspect how you can leverage the original and software program good points which are to be had to every a variety of equipment and platform.

  • Serves a fantastic start line for studying to create wealthy, interactive purposes for cellular devices
  • Includes hands-on examples that reveal tips to most sensible use the diversity of and software program features
  • Escorts you thru cellular app idea to final touch with pattern code and step by step instructions
  • Discusses such subject matters as allowing multitouch; constructing for a number of reveal sizes; keeping app info; and masses more

Start construction standalone cellular purposes at the present time with Beginning Flash, Flex, and AIR improvement for cellular Devices.

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Additional resources for Beginning Flash, Flex, and AIR development for mobile devices

Sample text

SUMMARY This introduction to Flash, Flex, and AIR is just the beginning, and many of the topics touched on here, and more, will be explored in detail over the course of this book. In this chapter, you learned about the Flash Player run time for mobile and covered many of the key concepts of AS3. You then explored some of the core elements of the Flex framework and MXML components, and then were introduced to Adobe AIR. 7. Then from Chapter 4 onwards, there will be extensive coverage of AS3 and MXML.

Indd 11 09/09/11 8:49 AM 12 ❘ CHAPTER 1 AN INTRODUCTION TO FLASH, FLEX, AND AIR Mobile applications for touch screen devices undoubtedly should differ from desktop and web applications for a number of reasons. While mobile devices are becoming more capable, there are important considerations you need to be aware of when developing applications. These include: ➤ UI design: Mobile devices have small screens and high pixel densities, and so applications have to be designed to account for sizeable components on screens that are easy to interact with.

The Source view panel is where the MXML source is written, and the Design view panel is where the appearance of the application can be viewed or edited. When you add visual elements like a button component to the layout in Design view, the changes are automatically reflected in the Source view. The same happens when you add visual elements in the Source view; changes are reflected in the Design view.

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